AARON FINBLOOM
  • about
  • Conversation Pieces
    • LAYERS
    • creative coding
    • question begging
    • scores for thinking
    • point and hope
    • Tell Me More About
    • oscillations of one to many
    • 18,250 questions
    • Deictic Dialectics
    • Performances in Absentia
    • A Memory Pharmacy
    • a few more silences
    • Exegetical Reading Machine
    • Question Animals
    • Sensing Repetition
    • A Lecture on Play
    • Desire for Immortality
    • The Philosophy Conversation Game
    • Question Maps
  • Writing
  • making thinking
  • deep play
  • about
  • Conversation Pieces
    • LAYERS
    • creative coding
    • question begging
    • scores for thinking
    • point and hope
    • Tell Me More About
    • oscillations of one to many
    • 18,250 questions
    • Deictic Dialectics
    • Performances in Absentia
    • A Memory Pharmacy
    • a few more silences
    • Exegetical Reading Machine
    • Question Animals
    • Sensing Repetition
    • A Lecture on Play
    • Desire for Immortality
    • The Philosophy Conversation Game
    • Question Maps
  • Writing
  • making thinking
  • deep play
​The Philosophy Conversation Game, The School of Making Thinking (Delancey, NY), 2011

The Philosophy Conversation Game is a game that facilitates a philosophical conversation while making explicit and interactive conversational structure and methodology.  The game is played as two players converse while a third person, the conversation guide, visually maps the conversation and provides written and structural cues to guide the conversation.  This guide acts as a “conversation therapist” who helps the conversation stay balanced, move in interesting directions, clarify word meanings and advance deeper into a subject.  Before the game begins the players chose from six different philosophers each of which has special conversational “powers” which can be used throughout the game to alter the game play in your favor.  (for example: one of the Foucault cards reads: “Radically alter the power dynamics of this game for 2 minutes”).  The goal of the game is to generate an interesting and lively dialogue in a way that affords an analysis of the method of conversation while it is occurring.
  • about
  • Conversation Pieces
    • LAYERS
    • creative coding
    • question begging
    • scores for thinking
    • point and hope
    • Tell Me More About
    • oscillations of one to many
    • 18,250 questions
    • Deictic Dialectics
    • Performances in Absentia
    • A Memory Pharmacy
    • a few more silences
    • Exegetical Reading Machine
    • Question Animals
    • Sensing Repetition
    • A Lecture on Play
    • Desire for Immortality
    • The Philosophy Conversation Game
    • Question Maps
  • Writing
  • making thinking
  • deep play